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Making Games -

Making Games

The Politics and Poetics of Game Creation Tools

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An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.

Product code: 9780262044837

ISBN 9780262044837
Publisher MIT Press Ltd
No. Of Pages 176
Series Playful Thinking
Dimensions (HxWxD in mm) H203xW137
"Making Games conceptualizes the role of tools in game-making and to demonstrate their influence on both the politics and aesthetics of games"--